Sniper Elite V2 Game Guide. This guide to Sniper Elite V2 contains a thorough walkthrough of all the main missions available in the single player campaign.The guide has been written based on the highest difficulty setting - Sniper. Sniper V2 or Sniper Elite V2 is a tactical shooter developed by Rebellion Developments for PlayStation 3, Xbox 360 and PC. The video game was released on May 1, 2012 and it was rated M for Mature. Like most video games, the PC version of Sniper Elite V2 can be cheated by all those who wish to gain a small advantage in the game. Sniper Elite V2 Bahasa Indonesia MOD. MOD ini untuk menggantikan Bahasa Inggris ke Bahasa IndonesiaDikerjakan oleh: IGTC Team ( Indonesia Game Translator Community)Penerjemah: MuSeR - IGTC Team. Miscellaneous; By IGTCTeam.
Rebellion has released the PC version of Sniper Elite V2, and it’s time to see how this sniper game performs on our beloved platform. Sniper Elite V2 was self-published by Rebellion themselves and is a nice port. There have been some improvements to the game’s textures and there are keyboard indications for all in-game actions. There is also a mouse smoothing option, so be sure to disable it if you want to avoid any mouse acceleration side effects. Unfortunately, there is no option to adjust the FOV, and you might notice some pop-in when the levels are initially loaded. Sniper Elite V2 is a multiplatform title and although it is enjoyable and fun on the PC, it could look – and perform – better.
As always, we used an overclocked Q9650 (4.2Ghz) with 4GB of RAM, a GTX295, Windows 7-64Bit and the latest version of the ForceWare drivers. Nvidia has included an SLI profile for Sniper Elite V2, however it seems that it needs a little bit more work and tweaking. While testing the game, we witnessed some inconsistent performance in SLI mode. SLI scaling was all over the place and was averaging around 70%. There were some occasions where scaling was at 50% and there wasn’t anything on-screen to justify this low scaling. Moreover, we weren’t CPU limited in those scenes, something that shows how bugged this current SLI profile actually is. Oh, and there was some flickering in a couple of stages, as well as negative SLI scaling in some occasions.
Naturally, we tried Sniper Elite V2 and in Single-GPU mode, meaning that our GTX295 performed like a GTX275. Thankfully, the game is playable on max settings (with medium FSAA) at 1080p. In fact, the game was mostly running with 60fps, meaning that you will be able to enjoy Rebellion’s title even if you don’t own a top of the line card. The difference between SLI and Single GPU was around 10-15fps. However, there were scenes where SLI was performing worse than Single-GPU mode (due to the negative SLI side effects that we mentioned).
Sniper Elite V2 scales well on quad-cores but does not take advantage of them. As we can see, the game scales but does not stress a Q9650 at 4.2Ghz. Interestingly, the difference between a dual-core and a quad-core is minimal. When we tried to simulate a dual-core system, we did not notice any performance hit. Not only that, but the game was not maxing out our two – simulated – cores in our tests. Sniper Elite V2 is definitely optimized for dual-cores and does not require a high-end CPU to shine. Good news then to those of you with older CPUs as you will not encounter major issues with it.
Graphics wise, Sniper Elite V2 looks great. Rebellion has upped the quality of the textures (from the console version), though there are still some low-res textures here and there. SSAO is supported, though its overall quality could be better. Shadows are cast from various light sources, and all characters are nicely detailed. There are also some nice little details, like the bottom of the enemies’ boots. The lighting system is quite good, though its TOD settings can’t compete with the likes of Crysis. Still, Sniper Elite V2’s visuals are pleasant to the eye, though its animations are not as fluid as we’d hoped to. The slow-mo camera effects, on the other hand, are gorgeous. The bullet ballistics is carefully created and as a result of that, both wind and gravity affect your shots. And it’s a joy when you take the shot and hit an enemy grenade – which results into a big blast – or when you get a headshot from very far away. Yeah, Sniper Elite V2 is fun. And when the X-Ray (slow-mo bullet camera) is initiated, you can enjoy the detailed bullet, the trail from it and the explosion of your enemies’ organs – which are modeled with exceptional details.
All in all, Sniper Elite V2 looks great and does not require a top of the line PC. The game scales well with quad-cores but was developed with dual-cores in mind. Nvidia needs to tweak the game’s profile as there are major issues with it that might have an impact to your gaming experience, especially if you own an SLI system. We should also note that we noticed a significant performance drop – around 20fps – when we enabled VSync via the in-game option. There might be some compatibility issues with it when SLI is enabled, so go ahead and disable it.
Enjoy!
John Papadopoulos
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email
It’s ironic, isn’t it? Sniper Elite V2 was originally slated for release exclusively on consoles. Fast forward twelve months and here we are with a PC version that runs better than the console one, looks better, comes with an exclusive team deathmatch mode and will receive a free DLC in the near future. Not only that, but Rebellion has released a new update for the PC version that fixes various issues. Way to go Rebellion.
In case you were unaware of, Rebellion is self-funding the PC version, available digitally through Steam and retail outlets with Mastertronic. The game includes Death Match and Team Death Match online multiplayer modes, along with three MP maps at launch and in order to support the PC gaming community, fresh multiplayer content will be available to download at no cost to the consumer.
Jason Kingsley, CEO of Rebellion said:
“Because we’re self-funding the PC version of the game the team has been working right up to the wire to get it done so that we don’t disappoint the game’s fans. We’ve had limited time to finish the PC version and, although we’re really proud of what we’ve achieved, we’re keen to improve and develop the game over the coming months.
Our current plan is to concentrate on multiplayer and, because we want to build and support the community, additional multiplayer maps will be the focus. We’ll also be keeping an eye on forums and customer feedback and will do our best to respond to how people play the game and what they say they’d like to see. We’ve also got some plans for experimental content but nothing’s been decided yet.”
Chris Kingsley, CTO of Rebellion added:
“PC is a platform that we’ve always wanted to support as the fans of Sniper Elite were a really passionate group who were vocal with their support of the game. By providing free DLC after release we’ll be giving PC gamers something extra to make Sniper Elite V2 an even more rewarding game and keep their enjoyment of it going.”
Sniper Elite V2 Demo
Here is the changelog for Sniper Elite V2’s Update 1.03:
– Fixed failure to progress beyond the lobby in peer games after playing a dedicated server game.
– Player names in lobby chat are no longer coloured according to the player’s current team.
– Player HUD now hidden on death.
– Dedicated server – max players can now be set before adding any maps to the rotation.
– Kill notifications should no longer occasionally show the wrong victim or killer.
– Wind now correctly disabled when set to None in the server settings.
– A new best shot score or best shot distance in an individual session will no longer overwrite the best for all sessions (unless it is the best overall).
– When dead in multiplayer, input in the game menu will no longer be used to respawn the player.
– Multiplayer server list now populates while searching, instead of only when the search completes.
– Multiplayer game time now only starts when the warmup time has elapsed.
– Fixed player getting stuck in the carrying pose if a body is dropped while falling.
– Fixed corruption of player stats after multiple leaderboard updates.
– Attempting to join a passworded server through the Steam overlay or friend invites will now bring up the password entry box.
– Player connection and disconnection notices now shown in the chatbox.
– Various optimisations for people experiencing lower framerates in the full game than in the demo.
– Distance King kill notifications now show the correct score for the game mode instead of the single player score.
– Fire in the Church map will no longer cause instant death on one-hit-kill servers.
– Improved performance/FPS across “Church” multiplayer map.
– Added “-60Hz” command line option to force a maximum refresh rate of 60Hz, for users who find the game always boots into an unsupported resolution in fullscreen mode.
– All unlocked levels are now available in the co-op lobby screen, to resolve progression blocker after Flak Tower.
John Papadopoulos
Sniper Elite V2 Trainer Pc
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email